http://snek.us/A615SI formulanimations :: improvising some procedural shader | just landed from my trip to Tokyo, and got to kill the last couple of hours of the night in an attempt to fight jetlag. so i played with my live coding framework and quickly prototyped this weird noodle soup thing. basically, it’s an formula of the type color(p) = fbm( p + fbm( p + fbm(p) ) ). by: mari1234mari on youtube
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